Roghinauoch created:6/15/09
Disclaimer: This game is for Adults only and by playing the game you agree that you’re 18 or older. No persons, places, or events are intended to imitate anything in real life.
Alright, y’all this is my old school rpg blog. Here you’ll learn about extreme gaming and using your mind. There are many rules you have to follow though. Rules give structure to the game. Without rules, you might as well just be talking instead of role-playing. You have a character. He/she (you pick) is average in every way imaginable. You build this character up in any way that you wish. You can quit at any time, but you won’t be given a new character. Your only other option is to play this character until the game becomes too hard and you die, at which point you’ll be resurrected and reborn at the same exact spot where you started the game. Whenever you die, you’ll lose everything that your character has on them at the time they died, except for 3 items. You don’t get to choose which items you get to keep. More likely than not, the 3 items will be the weapon you had in your hand that you were fighting with when you died or your main weapon, your best piece of armor, and a shield. Since this game is played online, there will be no rolls made. Dodges, attacks, magic, etc. will be determined by the stats and attributes of your character. I’ll be online to run you in this game every Saturday from 8pm to 10pm Central Time, unless I’m unavailable (which is rare).
You must write down everything that you can about your character. You keep this information on what is called a stat sheet. For this game, here’s what your stat sheet will look like:
Character Name: (first name, last name~ choose any)
Age: (can be anywhere from 18 to 36)
Sex: (male or female)
Height: (can be anywhere from 5’5 to 6’5”)
Weight: (anywhere from 130# to 250#)
Race: Human
Character Class: (see Starting Character Classes below)
Skin Color: (options are beige, tan, light peach, olive, light brown, brown, ebony, gray, reddish brown)
Hair Color: (options are black, brown, blonde, gray, auburn, brunette, white, light gray, dark brown, light brown, red, dark gray,platinum blonde, light red [looks more orange than red], dark blonde, or no hair)
Eye Color: (brown, blue, hazel, green, gray, black, red, or violet)
Alignment: (Are you good, evil, or neutral? Do you like to socialize (extroverted) or do you prefer to avoid social interactions (introverted)? Put good, evil, or neutral first, then put whether you’re extroverted or introverted. It should look something like this Neutral/Introvert or N/I)
Energy: (You have 100 energy units right now. This is your life)
Natural AC: 0
PDR (physical defense rating): -3
MDR (magical defense rating): -5
That’s the top part of your stat sheet. It also has a bottom part consisting of your attributes, your inventory, skills, and experience. Here’s what it looks like:
Int (Intelligence): 10
Str (Strength): 10
Dex (Dexterity): 10
Con (Constitution): 10
Items Worn~
Head:
Neck:
Torso:
Hands:
Shield:
Weapon:
Arrows:
Ring:
Legs:
Feet:
Items Carried (10 total) ~
Skills~
None so far
Experience Points~
0
Experience for Next Level~
10
You must fight to earn experience points to advance your character in levels. You earn experience when you make hits in these fights. When you gain a level, you’ll be given a +2 to raise any attribute that you want, but one of your other attributes will take a -1. This keeps the leveling system realistic. Int + 2 = Str – 1, Str + 2 = Int – 1, Dex + 2 = Con – 1, Con + 2 = Dex – 1. The highest level your character can attain is level 100. You can only train your character in certain things when you’re given the option. Just because you know something, doesn’t mean that your character does. They must learn. They start off like someone that’s never done anything in their whole entire life and has amnesia. In addition, your character’s appearance may or may not affect their attributes.
Skills. Skills are anything that your character knows how to do. The higher a skill, the better your character is at performing that skill. Your character gains levels in a skill by performing that skill over and over again and earning experience for it. Some skills allow your character to do things at higher levels that they couldn’t do before at a lower level. If you do these higher level things, your character will earn more experience points, and your skill levels won’t be so difficult to gain. However, some of the higher level things your character can do with a skill aren’t easy to do. You may need certain things before using the skill the way that you’d like to use it or you may need to manipulate things around you so that the conditions are favorable for using that skill.
Commands. Commands that you’ll use in the game will be given to you by the GM (Game Master, that’s me). Once you get the hang of the game, you’ll just be able to say what you’re going to do.
Every once in awhile there will be shifts in your character where something about them will change. They will be different somehow. It can be something that’s subtle, such as a change in their taste, or it can be something complex, like a new understanding of something that they never had any foreknowledge about. Things like this happen to add variation to the game and also because it’s a reality for us that I believe should also be in this game.
Starting Character Classes.
Warrior: Add +4 to Str, Subtract -1 from the other stats (attributes). You start off with a wooden longsword (+3 to your attack), bronze helm (+3 defense), and a leather shield (+2 defense), Standard Clothing (+1 defense), 30 gp (30gold pieces).
Ranger: +3 to your Dex, +1 to your Str, -2 from your Int, -1 from your Con. Your inventory: Short Bow (+1 to attack), 50 wood arrows (+1 to attack), Standard clothing (+1 defense), leather gloves (+2 defense), 50gp.
Thief: +4 to Dex, -1 to all other stats. Wooden dagger (+1 to attack), Thief mask (conceals identity), Thief gloves (+1 to steal), standard clothes (+1 defense), no money (they can steal!)
Mage: +3 to Con, +1 to Int, -2 to Dex, -1 to Str. Tin Rod (+1 to attack), standard clothes (+1 defense), black hooded robes (+1 defense), black cape (+1 defense), 15gp.
Priest: +3 to Int, +1 to Con, -2 to Str, -1 to Dex. White pine staff (+1 to attack), standard clothes (+1 defense), white robes (+1 defense), journey book (see below for description), 10gp.
Journey Book: Only priests carry these. They’re a small magical book that the priest is able to use to communicate with other priests of their order. It looks like a leather pocket portfolio and it has a small metal pen that never needs to be refilled (Pen of Everwrite). All they need to do is to add a priest’s name to the “add contact” section of their journey book and then they use their pen to write them a message.
Inns. Inns are all over the place and they give your character a meal with sleep. Some Inns have a healer that will just cast a simple healing spell that will do just as good. The average price for staying at an Inn is 10gp per night. As expensive as this seems, it completely restores your character and any afflictions they make have (poison, infection, disease, etc) and the Inn price stays the same no matter what level you are. Inns in dangerous places usually cost quite a bit more.
Special Weapons with their respective Specialty Classes. Vairrakuzzi Warblade: This is the elite sword of the Slayer class (Warrior + Ranger). It has a +15 attack, a +2 defense, a magical autoparry, and bestows “danger sense” upon its bearer. This warblade can only be obtained by fighting a Vairrakuzzi Assassin. Vorpel Dragonblade: This enchanted magical blade belongs to the Dragon Slayer (Warrior + Warrior) has a +12 attack and automatically bestows 5 points of strength upon its bearer, but the bearer also takes a -3 Dex penalty for its use due to its great size. The weapon can be used to deflect dragons breathweapons, the dragon orb on the end of it’s hilt allows the bearer to automatically control one lesser dragon (one of the weaker dragon races, levels 1 to 6) upon its defeat, and it randomly cleaves (the vorpel attack) through anything completely severing it from the body of the minion being fought. Dark Bloodclaw: This is the elite weapon of the Daemonslayer (Ranger + Thief). It only has a +8 attack, but once the intended target is scratched by it, they lose all of their healing and start to bleed to death (+1 on top of the damage received for the 1st round, +2 damage each additional round). The only way to stop the bleeding is to kill the Daemonslayer that’s using this claw. The only penalty to using this claw is that once it scratches the intended target, it melds with the bone on top of the Daemonslayer’s hand, and can’t be removed until the target dies (or, if already dead, until the target is defeated). Once the target is defeated, the Daemonslayer may use the target’s body as a sort of undead puppet/servant until they run out of magic. This automaton will fight fanatically for their master with a +2 to their Str and a +3 to their Dex at double their normal energy, as an undead warrior, until they drop. In this form they can fight indefinitely for their master without ever tiring, so long as their master keeps them alive with their magic (their own lifeforce). Greater Runebow: Is the elite weapon of the Boundry Marshal (Ranger + Ranger). This bow fires magical arrows rapidly with a +20 attack and the range on these arrows is indefinite. The bearer of this bow doesn’t need arrows. They just simply pull back on the bow’s string, an arrow magically appears, and then they fire. The only major penalties with using this bow is: One, you need room to use it. It’s awkward for using in close range attacks and the bearer takes a -5 Dex penalty for using the bow to attack anything that’s within 10 feet, -4 Dex penalty to anything that’s 10 to 15 feet, and a -3 Dex penalty to anything that’s 15 to 20 feet. Two, the bow needs to be recharged at a rune altar for every 50 attacks or the bearer must have the corresponding runes on them. These runes may be stored in a special device called a Gimmut. These are the Special Weapons with their respective Specialty Classes. There will be more later as I’m developing this game!
Starting the Adventure. To start this game, you must provide me with a valid email to be eligible for this game. You’ll give me your email and I’ll send you a confirmation letter that you must reply to. If you don’t wish to start with a character class, you start off with standard clothes, a wooden dagger (+1 to attack), parchment, and a piece of charcoal. You are in front of a dark tower in a village called Nud. What do you do?
Example~
Me (or, put character’s name, we’ll say “Art”): I look at my surroundings. What do I see?
GM (Game Master): You see a village that has seen better times. The dark tower behind you covers part of the village with its long shadow and it has a very ominous presence. A middle-aged peasant man holding up a strange sign shouts, “The dark dragon KISHINRYU is terrorizing the vicinity! We make our appeals to the Wizard MARLOD!”
Art: I walk up to the dark tower and “examine” it.
GM: It seems as if you’re looking into darkness itself. You think to reach up to touch its stone surface, but you think better of it.
Art: I circle around the dark tower to see if I notice anything.
GM: You get part way around the Dark Tower and something within its dark shadow darts at you and.....!
Alright, since you know what to do now. Let’s play. So...what do you do?
Disclaimer: This game is for Adults only and by playing the game you agree that you’re 18 or older. No persons, places, or events are intended to imitate anything in real life.
Alright, y’all this is my old school rpg blog. Here you’ll learn about extreme gaming and using your mind. There are many rules you have to follow though. Rules give structure to the game. Without rules, you might as well just be talking instead of role-playing. You have a character. He/she (you pick) is average in every way imaginable. You build this character up in any way that you wish. You can quit at any time, but you won’t be given a new character. Your only other option is to play this character until the game becomes too hard and you die, at which point you’ll be resurrected and reborn at the same exact spot where you started the game. Whenever you die, you’ll lose everything that your character has on them at the time they died, except for 3 items. You don’t get to choose which items you get to keep. More likely than not, the 3 items will be the weapon you had in your hand that you were fighting with when you died or your main weapon, your best piece of armor, and a shield. Since this game is played online, there will be no rolls made. Dodges, attacks, magic, etc. will be determined by the stats and attributes of your character. I’ll be online to run you in this game every Saturday from 8pm to 10pm Central Time, unless I’m unavailable (which is rare).
You must write down everything that you can about your character. You keep this information on what is called a stat sheet. For this game, here’s what your stat sheet will look like:
Character Name: (first name, last name~ choose any)
Age: (can be anywhere from 18 to 36)
Sex: (male or female)
Height: (can be anywhere from 5’5 to 6’5”)
Weight: (anywhere from 130# to 250#)
Race: Human
Character Class: (see Starting Character Classes below)
Skin Color: (options are beige, tan, light peach, olive, light brown, brown, ebony, gray, reddish brown)
Hair Color: (options are black, brown, blonde, gray, auburn, brunette, white, light gray, dark brown, light brown, red, dark gray,platinum blonde, light red [looks more orange than red], dark blonde, or no hair)
Eye Color: (brown, blue, hazel, green, gray, black, red, or violet)
Alignment: (Are you good, evil, or neutral? Do you like to socialize (extroverted) or do you prefer to avoid social interactions (introverted)? Put good, evil, or neutral first, then put whether you’re extroverted or introverted. It should look something like this Neutral/Introvert or N/I)
Energy: (You have 100 energy units right now. This is your life)
Natural AC: 0
PDR (physical defense rating): -3
MDR (magical defense rating): -5
That’s the top part of your stat sheet. It also has a bottom part consisting of your attributes, your inventory, skills, and experience. Here’s what it looks like:
Int (Intelligence): 10
Str (Strength): 10
Dex (Dexterity): 10
Con (Constitution): 10
Items Worn~
Head:
Neck:
Torso:
Hands:
Shield:
Weapon:
Arrows:
Ring:
Legs:
Feet:
Items Carried (10 total) ~
Skills~
None so far
Experience Points~
0
Experience for Next Level~
10
You must fight to earn experience points to advance your character in levels. You earn experience when you make hits in these fights. When you gain a level, you’ll be given a +2 to raise any attribute that you want, but one of your other attributes will take a -1. This keeps the leveling system realistic. Int + 2 = Str – 1, Str + 2 = Int – 1, Dex + 2 = Con – 1, Con + 2 = Dex – 1. The highest level your character can attain is level 100. You can only train your character in certain things when you’re given the option. Just because you know something, doesn’t mean that your character does. They must learn. They start off like someone that’s never done anything in their whole entire life and has amnesia. In addition, your character’s appearance may or may not affect their attributes.
Skills. Skills are anything that your character knows how to do. The higher a skill, the better your character is at performing that skill. Your character gains levels in a skill by performing that skill over and over again and earning experience for it. Some skills allow your character to do things at higher levels that they couldn’t do before at a lower level. If you do these higher level things, your character will earn more experience points, and your skill levels won’t be so difficult to gain. However, some of the higher level things your character can do with a skill aren’t easy to do. You may need certain things before using the skill the way that you’d like to use it or you may need to manipulate things around you so that the conditions are favorable for using that skill.
Commands. Commands that you’ll use in the game will be given to you by the GM (Game Master, that’s me). Once you get the hang of the game, you’ll just be able to say what you’re going to do.
Every once in awhile there will be shifts in your character where something about them will change. They will be different somehow. It can be something that’s subtle, such as a change in their taste, or it can be something complex, like a new understanding of something that they never had any foreknowledge about. Things like this happen to add variation to the game and also because it’s a reality for us that I believe should also be in this game.
Starting Character Classes.
Warrior: Add +4 to Str, Subtract -1 from the other stats (attributes). You start off with a wooden longsword (+3 to your attack), bronze helm (+3 defense), and a leather shield (+2 defense), Standard Clothing (+1 defense), 30 gp (30gold pieces).
Ranger: +3 to your Dex, +1 to your Str, -2 from your Int, -1 from your Con. Your inventory: Short Bow (+1 to attack), 50 wood arrows (+1 to attack), Standard clothing (+1 defense), leather gloves (+2 defense), 50gp.
Thief: +4 to Dex, -1 to all other stats. Wooden dagger (+1 to attack), Thief mask (conceals identity), Thief gloves (+1 to steal), standard clothes (+1 defense), no money (they can steal!)
Mage: +3 to Con, +1 to Int, -2 to Dex, -1 to Str. Tin Rod (+1 to attack), standard clothes (+1 defense), black hooded robes (+1 defense), black cape (+1 defense), 15gp.
Priest: +3 to Int, +1 to Con, -2 to Str, -1 to Dex. White pine staff (+1 to attack), standard clothes (+1 defense), white robes (+1 defense), journey book (see below for description), 10gp.
Journey Book: Only priests carry these. They’re a small magical book that the priest is able to use to communicate with other priests of their order. It looks like a leather pocket portfolio and it has a small metal pen that never needs to be refilled (Pen of Everwrite). All they need to do is to add a priest’s name to the “add contact” section of their journey book and then they use their pen to write them a message.
Inns. Inns are all over the place and they give your character a meal with sleep. Some Inns have a healer that will just cast a simple healing spell that will do just as good. The average price for staying at an Inn is 10gp per night. As expensive as this seems, it completely restores your character and any afflictions they make have (poison, infection, disease, etc) and the Inn price stays the same no matter what level you are. Inns in dangerous places usually cost quite a bit more.
Special Weapons with their respective Specialty Classes. Vairrakuzzi Warblade: This is the elite sword of the Slayer class (Warrior + Ranger). It has a +15 attack, a +2 defense, a magical autoparry, and bestows “danger sense” upon its bearer. This warblade can only be obtained by fighting a Vairrakuzzi Assassin. Vorpel Dragonblade: This enchanted magical blade belongs to the Dragon Slayer (Warrior + Warrior) has a +12 attack and automatically bestows 5 points of strength upon its bearer, but the bearer also takes a -3 Dex penalty for its use due to its great size. The weapon can be used to deflect dragons breathweapons, the dragon orb on the end of it’s hilt allows the bearer to automatically control one lesser dragon (one of the weaker dragon races, levels 1 to 6) upon its defeat, and it randomly cleaves (the vorpel attack) through anything completely severing it from the body of the minion being fought. Dark Bloodclaw: This is the elite weapon of the Daemonslayer (Ranger + Thief). It only has a +8 attack, but once the intended target is scratched by it, they lose all of their healing and start to bleed to death (+1 on top of the damage received for the 1st round, +2 damage each additional round). The only way to stop the bleeding is to kill the Daemonslayer that’s using this claw. The only penalty to using this claw is that once it scratches the intended target, it melds with the bone on top of the Daemonslayer’s hand, and can’t be removed until the target dies (or, if already dead, until the target is defeated). Once the target is defeated, the Daemonslayer may use the target’s body as a sort of undead puppet/servant until they run out of magic. This automaton will fight fanatically for their master with a +2 to their Str and a +3 to their Dex at double their normal energy, as an undead warrior, until they drop. In this form they can fight indefinitely for their master without ever tiring, so long as their master keeps them alive with their magic (their own lifeforce). Greater Runebow: Is the elite weapon of the Boundry Marshal (Ranger + Ranger). This bow fires magical arrows rapidly with a +20 attack and the range on these arrows is indefinite. The bearer of this bow doesn’t need arrows. They just simply pull back on the bow’s string, an arrow magically appears, and then they fire. The only major penalties with using this bow is: One, you need room to use it. It’s awkward for using in close range attacks and the bearer takes a -5 Dex penalty for using the bow to attack anything that’s within 10 feet, -4 Dex penalty to anything that’s 10 to 15 feet, and a -3 Dex penalty to anything that’s 15 to 20 feet. Two, the bow needs to be recharged at a rune altar for every 50 attacks or the bearer must have the corresponding runes on them. These runes may be stored in a special device called a Gimmut. These are the Special Weapons with their respective Specialty Classes. There will be more later as I’m developing this game!
Starting the Adventure. To start this game, you must provide me with a valid email to be eligible for this game. You’ll give me your email and I’ll send you a confirmation letter that you must reply to. If you don’t wish to start with a character class, you start off with standard clothes, a wooden dagger (+1 to attack), parchment, and a piece of charcoal. You are in front of a dark tower in a village called Nud. What do you do?
Example~
Me (or, put character’s name, we’ll say “Art”): I look at my surroundings. What do I see?
GM (Game Master): You see a village that has seen better times. The dark tower behind you covers part of the village with its long shadow and it has a very ominous presence. A middle-aged peasant man holding up a strange sign shouts, “The dark dragon KISHINRYU is terrorizing the vicinity! We make our appeals to the Wizard MARLOD!”
Art: I walk up to the dark tower and “examine” it.
GM: It seems as if you’re looking into darkness itself. You think to reach up to touch its stone surface, but you think better of it.
Art: I circle around the dark tower to see if I notice anything.
GM: You get part way around the Dark Tower and something within its dark shadow darts at you and.....!
Alright, since you know what to do now. Let’s play. So...what do you do?